The minimum unit of control is the Battalion. Every battalion shares some common characteristics and also distinctive ones, depending on the type of battalion. To learn how to use them, have a look at the Interfaces section.
Efficiency.
Resistance.
Number of units.
Weapons.
Supply rate.
Reserve supplies.
Supplies consumption.
Speed.
Battalion’s combat capacity.
Battalion’s damage resistance capacity.
Number of soldiers or vehicles forming the battalion.
Battalion’s type of weapons.
Quantity of supplies received by the battalion.
Quantity of reserve supplies that would be used if none were received.
Quantity of supplies consumed by the battalion over a period of time.
Battalion’s maximum speed depending on its type.
Movement.
Attack.
Assault.
Halt.
Defend.
Fortify.
Retreat.
Group/split up.
Orders the point where to move the battalion.
Orders where the battalion can attack at the maximum distance.
Orders where the battalion attacks from a distance of all its weapons.
Orders to halt any battalion’s action.
Puts the battalion in a defensive position.
Fortify the battalion by adding the maximum defensive bonus.
Orders the unit to withdraw to the area indicated by the white flag.
Joins or separates the battalion to/from its regiment or division.
Infantry.
Motorized Infantry.
Assault Infantry.
Paratroopers.
Support Artillery.
Heavy Artillery.
Self-propelled Artillery.
Light Tank.
Medium Tank.
Heavy Tank.
Super-heavy Tank.
Engineer.
Garrison.
Basic and numerous foot soldiers.
Basic soldiers transported by vehicles.
Elite versatile Troops.
Elite Troops for airlifted assault.
Antitank Artillery.
Large-bore Artillery for long-range bombing.
Self-propelled antitank Artillery.
Rapid and lightly armed Tanks.
Medium speed and armed Tanks.
Slow and heavily armed and highly resistant Tanks.
Very Slow and very heavily armed and armoured Tanks.
Demolition and Reparation Troops.
Immobile vigilance guard Troops.












Weapons |
Range |
Range damage |
Armour damage |
Damage |
Efficiency damage |
Rate |
Battalions type |
Cannon 155mm |
2000m. min 9000m. max |
400m. |
100% |
6.0 |
2.5 |
2 |
Heavy Artillery |
Tanks Cannon |
2000m. |
0 |
30% |
4.5 |
0.85 |
10,2 |
Tanks |
Support Artillery Cannon |
2000m. |
0 |
40% |
4.0 |
0.75 |
9 |
Support Artillery and Self-propelled Artillery |
Bazooka |
500m. |
0 |
10 % |
0.5 |
0.4 |
10,2 |
Assault Infantry and Paratroopers |
Machine Gun |
150m. |
0 |
0 |
7.5 |
0.75 |
24 |
Tanks |
Carbine |
750m. |
0 |
0 |
0.3 |
0.3 |
14,4 |
Infantry |
Assault rifle |
750m. |
0 |
0 |
0.4 |
0.4 |
14,4 |
Assault Infantry and Paratroopers |
Grenades |
150m. |
0 |
10% |
0.5 |
0.5 |
14,4 |
Infantry |
Air Bomb |
0 |
400m. |
100% |
10.0 |
5.0 |
0 |
Aircrafts |
Garrison.
Immobility.
They cannot move from the place they are defending.
Engineer.
Engineer.
Engineer.
Heavy Artillery.
Heavy Artillery.
Heavy Artillery.
Bridge building.
Repair.
Sabotage.
Artillery Bombardment.
Defend Position.
Cover an allied unit.
Enables the building of a provisional bridge anywhere on the river.
Repairs a destroyed bridge.
Destroys a bridge, blocking a river crossing.
Order to shell an area.
Order to shell any enemy within its range.
Shell enemy units which are attacking the selected ally.
The Air Force is simple to use. It has three types of mission, which can only be launched in daylight and if the weather allows.
Air Strike.
Air Supply.
Airlifted Assault.
Bomb an area with the selected number of bombers and fighter planes.
Order transport aircraft to deliver supplies over an area.
Number of soldiers or vehicles forming the battalion.
Mark one of the aerodromes and the menu will display.